So I thought I'd find this stupid method and do something about it. Now, there's something really stupid in Unity, if you make a PropertyDrawer for a list/array, it will forcefully display the array size field even if your drawer's OnGUI is freckin empty! That is PLAIN stupid! - I didn't like that. NET Reflector or JustDecompile - It's a plugin there you can install it for free - Unfortunately it's not available for ILSpy) NET assemblies with it with ease! For example. I came to find out about Mono Cecil - it's really powerful! - You can modify. So I read about all assembly/dll modifications/hacks/edits, etc. Recently I found out about the 'beautiful' dynamic keyword, I was so happy, you have no idea! Only soon to discover Unity's rusty Mono version doesn't support it! It broke my heart! I decided it's time for payback, Unity broke my heart, it's time to break 'it'! Allow me to be brave (or maybe stupid lol), and say yes! But not in a legitimate/straight-forward manner, and just for the managed side of Unity (its managed assemblies)
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